Allen McCannon's Skeet Tips

New to Skeet


Mental Game The Gun The Pattern Shooting Tournament Shooting Miscellaneous Other
  • Admin Login
  • Options in a Registered Tournament

    Thank you Tami Means for putting this together.

    Never commit to play an option or purse without fully understanding how it works! Always read the program and should you still be unclear, continue to ask questions until you are clear. All options run in conjunction with regular event.

    Let’s look at how options can be divided … “OPEN” would be all participants compete against each other Vs “By CLASS”, where all participants are in the same class.

    Class Purse … can come in two forms and a shoot may offer either one or both: Mandatory & Optional.

    CLASS PURSE – Money amount for this purse will be specified in the program. Sometimes includes $ to CH or CH/RU – check program. Typically dependant on number of entries in class, which determines how many places are played. If there is champion money, said shooter does not win class money as well.


    1-8 entries = 1 winner (1st @ 100%)
    9-17 entries = 2 winners (1st @ 60%; 2nd @ 40%)
    18-26 entries = 3 winners (1st @ 50%; 2nd @ 30%; 3rd @ 20%)
    27 + = 4 winners (1st @ 40%; 2nd @ 30%; 3rd @ 20%; 4th @ 10%)

    OPTIONAL CLASS PURSE OR CLASS OPTION - typically offered in addition to or in lieu of class purse. May be distributed same as a mandatory purse or differently. Breakdown should be defined in program. Money in class remains in class. Since no champion money, the event champion would win class first money if s/he played the option.

    OPTION PAYOUT DETERMINED (OPT CL PURSE/RED HOTS/CHAMPIONS PURSE): Actual Place – this would mean options paid out identical to placement in shoot-off, as long as played option.
    High Gun – this would mean tied scores would divide the purse portion equally.

    HANDICAP OPTION - This option is offered in each gauge (12;20;28;.410) and sometimes Doubles & HOA. It is Class specific per gauge. Raw score + “Handicap” = Total Score. Max score is 100. All money divided among tied scores.

    Ie: 10 entries in 12 ga handicap @ $5/shooter = $50 in purse. 4 shooters break 100 with their Raw score + Handicap (as specified by class). 4 shooters divided $50 equally, for $12.50 each.

    The Handicap chart will vary from club to club; always check program or ask.

    OKLAHOMA OPTION/50’s (Same Option, just different name) - This option may be offered by class or open. As a lower class shooter, I would discourage from entering an open option as s/he would be competing against the AA & A shooters.

    This option is divided into 3 sets of “50”

    1st + 2nd round = 50
    2nd + 3rd round = 50
    3rd + 4th round = 50

    Entry fee is commonly $9 or $15/gauge, thereby being $3 or $5/50. One would play all 3 chances but each 50 is a separate pool of money.. In the larger gauges, one would play if certain could break 50 at least once in the round. In the smaller gauges, one would play if typically more experienced. A shooter can win 1,2, or 3 pools, depending on score. A score of 100 would pay for each 50.

    LEWIS PURSE – This option has no classes. All scores for those entering the option are ranked from highest (100) to lowest. The scores are divided into a specified number of classes (printed in program as static or based on number of participants). Ie: program states 3 classes or 1 class for every 5 shooters. The highest score in each class wins portion of purse. Unless shooter breaks 100 or high score amongst the Lewis participants, winning is pot luck.

    RED HOTS – This is an “open” purse, played most frequently by AAA/AA shooters, confident they will break 100. All 100’s in the purse, split the money in the purse.

    CHAMPION’S PURSE – This is an “open” purse played most frequently by AAA/AA shooters, confident they will break 100 and further go on to place in the shoot-off. Purse money pays at a percentage, depending on finish in shoot-off.

    CHAMPION OF CHAMPION/ CHAMP OF CHAMP/COC – This is typically an open purse; shot concurrently, last 25 of each round in 12; 20; 28 gauges; and .410 bore. Money distribution may vary, see specific program. Ties may divide or may be settled by a shoot-off.

    BREAKING TIES - Ties are broken in any number of ways. Sometimes there is a shoot –off, by a regular round of skeet, total score for 25 or miss and out, either “by target” or “by station”. “By Target” means first miss and out. “By Station” means one can miss from either house and continue on. Ie: Shooter 1 misses High House on Pair & Shooter 2 misses Low House on Pair. The result is still a tie and the shooters continue on. Another way to break ties, more often used, is Doubles. Again, this may be shot from all stations or only Stations 3, 4, and 5. Again, the rules may be miss and out, by target or station. This should be printed in the program or posted in registration.

    Another way ties can be broken for less the perfect scores is by “Long Runs”. A long-run, often abbreviated as L/R, allows ties to be broken without firing additional shots or mandating shooters be present. A L/R from the front is recorded as the first shot fired (high one) to the first miss, while a L/R from the rear is recorded as the last shot fired (low eight) back to the last miss. If one misses the first shot fired, front L/R is “0” and likewise, should one miss the last shot fired. The winner of the tie would often be the larger number of either shooter, regardless of front or rear.

    Ie: Tied Scores of 96

    Shooter 1 L/R: 30/68 = Winner
    Shooter 2 L/R: 29/43.

    Typically at a shoot, ties will be resolved in a combination of the two above ways and should be clearly identified in the program. The larger a shoot, the fewer places are settled by shoot-off, due to time constraints.
    Contact Me
    Email: allenmccannon@yahoo.com